During the Industrial Revolution...
children are seen as a raw material to mould into the ideal adult.
Toys and games are educational, focusing on learning, virtue, and intellectual development.
Children in Rural Mission...
craft their own toys from everyday items, but mass-produced toys and books become widely available.
Play often mimics adult roles and responsibilities.
The Playground Movement...
emerges, advocating for safe play spaces for children in growing urban centers.
Children in rural Mission play on their families’ properties, using features like fences in their games.
Television Now Features...
children’s programs, and ads for toys and games target them.
The 1960's sees girls’ participation in sports grow dramatically, a crucial victory for gender equality.
Advances in Computer Technology...
introduce a range of computer games to the growing market for electronics.
The 1980's are a pivotal moment in history as girls are given the legal right to play on boys’ sports teams.
Children Spend Significant...
time playing outside, but now also enjoy electronic toys and video games.
Analog toys and board games still feature heavily in recreation.
Smartphones, Social Media...
high-definition virtual reality games and streaming platforms appear on the scene, forever changing the leisure activities of youth.
Children are now connected all across the globe.